A recent interview with Automaton reveals the unique collaborative approach of the Like a Dragon development team at Ryu Ga Gotoku Studio. The developers embrace healthy debate and even "in-fighting" as a crucial element in crafting high-quality games.
Like a Dragon Studio: Conflict Fuels Creativity
Embracing the "Fight" for a Better Game
Series director Ryosuke Horii shared insights into the studio's dynamic environment, emphasizing that internal disagreements are not just common but actively encouraged. He explained that these conflicts, while sometimes heated, ultimately contribute to a superior final product. Horii stressed the role of the project planner in mediating these discussions, guiding the team towards productive resolutions. "Fights are always welcome," he stated, "but they're meaningless without a fruitful conclusion."
Horii highlighted the studio's commitment to meritocracy, stating that ideas are judged solely on their quality, regardless of their origin. This open approach, however, is balanced by a willingness to decisively reject subpar concepts. The team engages in robust discussions and "battles" to ensure the final game meets their exacting standards. The process, while demanding, reflects the studio's dedication to creating exceptional gaming experiences.