Microsoft's 343 Industries, the studio behind the Halo franchise, has rebranded as Halo Studios and announced a shift to Unreal Engine 5 (UE5) for future Halo titles. This strategic move aims to create "the best possible" Halo games, responding to player demand and streamlining development.
The rebranding signifies a new chapter for the franchise, moving beyond the legacy of its previous developer, Bungie. Studio Head Pierre Hintze emphasized a renewed focus on creating games that resonate with the fanbase, stating a desire to improve development efficiency and fundamentally change the game creation process. This includes adopting UE5, a powerful engine known for its high-fidelity graphics and realistic physics.
Epic Games CEO Tim Sweeney lauded the decision, highlighting Halo's historical impact on console gaming and expressing Epic's honor in supporting Halo Studios' future endeavors. The switch to UE5 addresses limitations within the previously used Slipspace engine, allowing for faster development cycles and easier implementation of player feedback.
Halo Studios leadership, including COO Elizabeth Van Wyck and Art Director Chris Matthew, underscored a commitment to player feedback and adapting to evolving gaming preferences. They highlighted the age of the Slipspace engine and the advantages of UE5 in terms of development speed and access to cutting-edge features. The transition will enable faster game releases and more frequent content updates, allowing for quicker responses to player feedback and demands. The studio is actively recruiting for these new projects. This shift promises a renewed focus on player experience and a more efficient development pipeline for the iconic Halo franchise.