Initial plans for Diablo IV envisioned a stark departure from the series' established formula, according to Diablo III director Josh Mosqueira. The game was initially conceived as a more action-oriented, permadeath-infused experience.
Diablo 3 Director's Vision for a Reimagined Diablo IV
Ambitious Roguelike Design Faced Development Hurdles
A revealing excerpt from Jason Schreier's book, Play Nice: The Rise and Fall of Blizzard Entertainment, details an alternate reality for Diablo IV. Instead of the familiar action-RPG gameplay, the initial concept, codenamed "Hades," aimed for a Batman: Arkham-inspired action-adventure structure with roguelike elements.
This vision, spearheaded by Mosqueira following the perceived shortcomings of Diablo III, involved a shift to an over-the-shoulder camera perspective and more dynamic, "punchier" combat. Crucially, it incorporated permadeath, meaning character death was permanent.
While Blizzard executives initially supported this radical departure, numerous challenges emerged. The ambitious co-op multiplayer aspects proved particularly problematic. Furthermore, internal debates questioned the game's identity as a Diablo title. Designer Julian Love aptly summarized the dilemma: "The controls are different, the rewards are different, the monsters are different, the heroes are different. But it’s dark, so it’s the same." Ultimately, the team concluded that the roguelike approach would effectively create a new IP rather than a Diablo game.
Diablo IV recently released its first major expansion, Vessel of Hatred. Set in 1336, this DLC plunges players into the machinations of Mephisto, one of the Prime Evils, within the ominous realm of Nahantu.