Capcom, a renowned game developer behind titles like Monster Hunter: World and Exoprimal, is embracing the power of generative AI to revolutionize its game development process. In an era where video game development costs are soaring, Capcom, like other industry giants such as Activision and EA, is turning to AI to enhance efficiency and cut costs. Kazuki Abe, a technical director at Capcom, shared insights on their innovative approach in an interview with Google Cloud Japan.
Abe highlighted a major challenge in game development: the need to generate "hundreds of thousands" of unique ideas for in-game environments. For instance, designing elements like televisions involves crafting individual designs, logos, and shapes. "Including unused ones, we ended up having to come up with hundreds of thousands of ideas," Abe noted (via Automaton). This process requires numerous proposals, each accompanied by illustrations and text to effectively communicate the concepts to art directors and artists.
To streamline this laborious task, Abe developed a system that leverages generative AI. This AI system can analyze various game design documents and generate a multitude of ideas, thereby accelerating development and enhancing efficiency. The AI not only outputs ideas but also provides feedback to refine its own performance, promising a continuous improvement in output quality.
Abe's prototype, which utilizes advanced AI models including Google Gemini Pro, Gemini Flash, and Imagen, has garnered positive feedback from Capcom's internal development teams. Implementing such AI models is expected to "reduce costs significantly" compared to traditional manual methods, while simultaneously elevating the quality of the output.
Currently, Capcom's use of AI is confined to this specific system. Other crucial aspects of game development, such as ideation, gameplay, programming, and character design, remain firmly in the hands of human creatives. This approach allows Capcom to harness the benefits of AI while preserving the human touch that is essential to the art of game development.