
Denuvo’s product manager Andreas Ullmann defended the firm's anti-piracy software, responding to persistent criticism from gamers.
Denuvo’s Product Manager Defends Anti-Piracy Software Amidst CriticismDenuvo Addresses Performance Concerns and Misconceptions

In a recent interview, Denuvo’s product manager Andreas Ullmann addressed the strong reaction the anti-piracy company has received from gamers over the years. Ullmann characterized the response from the gaming community as "very toxic" and highlighted that many criticisms, especially concerning performance effects, originate from misinformation and confirmation bias.
For context, Denuvo’s anti-tamper DRM has been a preferred choice for major publishers seeking to safeguard new games from piracy, with recent releases like Final Fantasy 16 among those employing it. Yet gamers frequently accuse the DRM of reducing game performance, sometimes citing anecdotal evidence or unverified tests showing a difference in frame rate or stability when Denuvo is removed. Ullmann refuted these claims, asserting that cracked versions of games still include Denuvo’s code.
"The cracks, they don’t remove our protection," Ullmann said in an interview with Rock, Paper, Shotgun. "There is even more code on top of the cracked code—that is executing on top of our code, and causing even more processes to be executed. So there is technically no way that the cracked version is faster than the uncracked version."

When asked if he refutes that Denuvo can adversely affect game performance, he stated, "No, and I think that’s also something we’ve stated in our FAQ on Discord." He conceded that there were "valid instances," such as with Tekken 7, where games employing Denuvo DRM experienced noticeable performance problems.
However, the company’s Anti-Tamper Q&A belies this assertion. According to the FAQ, "Anti-Tamper has no perceptible effect on game performance nor is Anti-Tamper to blame for any game crashes of genuine executables."
On Denuvo’s Negative Reputation and Discord Shutdown

Ullmann, himself a keen gamer, emphasized that Denuvo understands gamer frustration with DRM, conceding it’s often "super hard to see, as a gamer, what is the immediate benefit." He maintained that the advantages for developers are significant, citing studies showing games with effective DRM see a "20%" revenue boost by deterring early piracy. He further suggested that misinformation from the piracy community has worsened misunderstandings, urging players to acknowledge Denuvo’s contributions to the industry and avoid condemning DRM without stronger evidence.
"These large corporations are… seeking a way to minimize the risk for their investment," said Ullmann. "Again, this doesn't have an immediate benefit for me as a player. But if you look further, the more successful a game is, the longer it will receive updates. The more extra content will arrive for that game, the more likely it is that there will be a sequel. That's essentially the advantages we offer the average player."
Despite the company's efforts to address alleged misunderstandings, Denuvo continues to attract gamer criticism. On October 15, 2024, Denuvo attempted a bold move: It launched a public Discord server to invite gamers to discuss issues and ask questions. According to Denuvo, this was "a way to open up our communication and, in a way, ourselves, to your voices."
However, within just two days, Denuvo deactivated the server’s main chat after users inundated it, transforming the platform into a meme-filled criticism center. Numerous users immediately started posting anti-DRM memes, performance complaints, and similar messages. The constant influx overwhelmed Denuvo’s small moderation team, prompting them to halt all chat permissions and temporarily switch the server to read-only mode. Their Twitter (X) posts, however, remain filled with comparable responses.
Even though their initial attempt to connect with gamers failed spectacularly, Ullmann remains resolute in his interview with Rock, Paper, Shotgun. "You have to begin somewhere, right?" said Ullmann. "So this is now the start of this initiative, and we want to be present. It will require time. It will commence on Discord, and later we hope to expand to other platforms: Reddit, Steam forums, to have official accounts and contribute to discussions."

Whether the forthcoming transparency initiatives will alter the community’s perspectives remains uncertain, but Denuvo’s attempt to manage the narrative appears designed to cultivate a more equitable dialogue between gamers and developers. As Ullmann stated, "This is exactly what we are seeking. Having frank, amicable conversations with people. Talking about what we all cherish, which is gaming."