Irrational Games' Closure: A Retrospective by BioShock Infinite's Ken Levine
Ken Levine, creative director behind the acclaimed BioShock Infinite, recently reflected on the unexpected closure of Irrational Games following the game's success. He described the decision by Take-Two Interactive as "complicated," revealing that the studio's shuttering came as a surprise to most, including himself. While he intended to leave Irrational, he anticipated the studio's continued operation. "I thought they were going to continue. But it wasn’t my company," Levine stated.
Levine co-founded Irrational Games with Jonathan Chey and Robert Fermier, delivering titles like System Shock 2 and the BioShock trilogy. The weight of BioShock Infinite's development, coupled with personal challenges, led to his decision to step down. "I don’t think I was in any state to be a good leader," he admitted in a recent interview with Edge Magazine (via PC Gamer). Despite the circumstances, Levine prioritized a smooth transition for his team, aiming for "the least painful lay-off we could possibly do," including providing transition packages and ongoing support.
The closure of Irrational Games, later rebranded as Ghost Story Games in 2017, stands in contrast to Levine's initial hopes. He even suggested that a BioShock remake would have been a suitable project for the studio to undertake post-Infinite.
Looking ahead, the anticipated BioShock 4, currently in development at Cloud Chamber Studios, prompts reflection on BioShock Infinite's legacy. Although announced five years ago, a release date remains unconfirmed. Speculation abounds, with many fans hoping the next installment will incorporate lessons learned from BioShock Infinite's development and potentially feature an open-world setting, while retaining the series' signature first-person perspective. The game's potential for learning from past successes and addressing previous criticisms is a point of significant interest for fans.