Home News Ex-Starfield Artist Explains Cut of Graphic Violence

Ex-Starfield Artist Explains Cut of Graphic Violence

Mar 29,2025 Author: Jacob

Ex-Starfield Artist Explains Cut of Graphic Violence

Summary

  • Starfield's lack of graphic violence was an intentional choice due to technical issues and to maintain the game's tone.
  • Dennis Mejillones, a character artist who worked at Bethesda on Starfield and Fallout 4, explained these decisions.

Starfield was initially envisioned to be much more violent, but a former Bethesda artist has shed light on why the game took a different direction. While Bethesda's first-person shooters like Fallout are known for their gore, Starfield deviates from this tradition. The absence of graphic violence in Starfield was a deliberate choice, influenced by both technical challenges and the game's intended atmosphere.

Despite this, violence remains a core component of Starfield's gameplay. The game features intense gunplay and melee combat, which many players consider a significant improvement over Fallout 4. The development team put considerable effort into refining these mechanics, though they ultimately decided to tone down the more graphic elements.

Dennis Mejillones, a character artist involved in both Starfield and Fallout 4, discussed these decisions during an interview on the Kiwi Talkz podcast on YouTube. He revealed that the game was initially planned to include decapitations and other kill animations. However, the variety of suits and helmets in Starfield posed significant technical challenges for animating such violence realistically. Given the persistent technical issues the game faced even after several major updates, this decision to avoid further graphical complications appears justified.

Starfield Cut Decapitations for Technical and Tonal Reasons

The decision to remove graphic violence from Starfield wasn't solely based on technical difficulties. Mejillones also noted that Fallout's gore contributes to its humorous tone, which doesn't align with Starfield's more serious and realistic approach to sci-fi. Although Starfield occasionally nods to Bethesda's more whimsical and violent games—recently adding Doom-inspired content, for example—the overall experience aims for a more grounded feel. Over-the-top executions might have disrupted the game's immersion and felt out of place.

Fan feedback has highlighted a desire for increased realism in Starfield, with some criticizing the game's nightclubs for lacking the gritty atmosphere seen in other sci-fi titles like Cyberpunk 2077 and Mass Effect. Including tongue-in-cheek violence could have exacerbated these concerns, further detracting from the game's intended realism. Ultimately, Bethesda's choice to reduce the gore in Starfield, while breaking from the studio's tradition, seems to have been the right move for maintaining the game's immersive and tonally consistent world.

LATEST ARTICLES

01

2025-07

"Once Human: Ultimate Resource Guide Unveiled"

https://imgs.51tbt.com/uploads/40/67f3f6c93976c.webp

Resources form the foundation of survival in Once Human. Whether you're building a safe haven, crafting essential tools, or preparing for combat, your success hinges on how effectively you gather and manage these critical materials. The game features a diverse range of resources, each playing a uniq

Author: JacobReading:1

01

2025-07

PlayStation Plus Free Trial Available in 2025?

https://imgs.51tbt.com/uploads/97/67f0aad98ee2b.webp

Here’s the improved version of your article, optimized for Google SEO while preserving the original structure and format:Originally launched in 2010 as a free service designed to compete with Xbox Live, PlayStation Plus has undergone major transformations over the years. Today, it is a subscription-

Author: JacobReading:1

01

2025-07

Warhammer.com Goes Offline Due to Scalper Frenzy Over Special Edition Horus Heresy Book Pre-Orders

https://imgs.51tbt.com/uploads/71/684953c365581.webp

Games Workshop was compelled to take its official website, Warhammer.com, offline temporarily following widespread disruption caused by scalpers during the pre-order launch of the *Siege of Terra: End of Ruin* special edition book. The release is a major event for fans of Warhammer 40,000 lore, offe

Author: JacobReading:1

30

2025-06

Elden Ring Nightreign: Raider Class Hands-On - IGN First

One of the standout features of *Elden Ring* has always been its flexibility in allowing a wide range of playstyles. For me, one of the most satisfying builds revolves around maxing out Strength and wielding the biggest weapon possible—crushing enemies with powerful jumping attacks that break their

Author: JacobReading:1