
Summary
- Starfield's lack of graphic violence was an intentional choice due to technical issues and to maintain the game's tone.
- Dennis Mejillones, a character artist who worked at Bethesda on Starfield and Fallout 4, explained these decisions.
Starfield was initially envisioned to be much more violent, but a former Bethesda artist has shed light on why the game took a different direction. While Bethesda's first-person shooters like Fallout are known for their gore, Starfield deviates from this tradition. The absence of graphic violence in Starfield was a deliberate choice, influenced by both technical challenges and the game's intended atmosphere.
Despite this, violence remains a core component of Starfield's gameplay. The game features intense gunplay and melee combat, which many players consider a significant improvement over Fallout 4. The development team put considerable effort into refining these mechanics, though they ultimately decided to tone down the more graphic elements.
Dennis Mejillones, a character artist involved in both Starfield and Fallout 4, discussed these decisions during an interview on the Kiwi Talkz podcast on YouTube. He revealed that the game was initially planned to include decapitations and other kill animations. However, the variety of suits and helmets in Starfield posed significant technical challenges for animating such violence realistically. Given the persistent technical issues the game faced even after several major updates, this decision to avoid further graphical complications appears justified.
Starfield Cut Decapitations for Technical and Tonal Reasons
The decision to remove graphic violence from Starfield wasn't solely based on technical difficulties. Mejillones also noted that Fallout's gore contributes to its humorous tone, which doesn't align with Starfield's more serious and realistic approach to sci-fi. Although Starfield occasionally nods to Bethesda's more whimsical and violent games—recently adding Doom-inspired content, for example—the overall experience aims for a more grounded feel. Over-the-top executions might have disrupted the game's immersion and felt out of place.
Fan feedback has highlighted a desire for increased realism in Starfield, with some criticizing the game's nightclubs for lacking the gritty atmosphere seen in other sci-fi titles like Cyberpunk 2077 and Mass Effect. Including tongue-in-cheek violence could have exacerbated these concerns, further detracting from the game's intended realism. Ultimately, Bethesda's choice to reduce the gore in Starfield, while breaking from the studio's tradition, seems to have been the right move for maintaining the game's immersive and tonally consistent world.