Stormgate's Steam Early Access debut has sparked a divided response among fans and backers. This article delves into the concerns raised by Kickstarter contributors and the game's current state.
Stormgate's Rocky Launch: A Mixed Bag
Backer Backlash Over Monetization
The highly anticipated real-time strategy (RTS) game, Stormgate – aiming to be a Starcraft II successor – experienced a challenging launch. Despite raising over $2.3 million on Kickstarter (against a projected $35 million), the game faces criticism from backers feeling deceived. Those who pledged $60 for the "Ultimate" package expected complete Early Access content, a promise seemingly unfulfilled.
Many viewed Frost Giant Studios' project as a passion project and supported its success. While advertised as free-to-play with microtransactions, the aggressive monetization model has disappointed many backers.
Individual campaign chapters (three missions) cost $10, and co-op characters are priced the same – double the cost of Starcraft II's. Many backers, having invested $60 or more, anticipated full Early Access gameplay. The addition of a new character, Warz, on launch day, excluded from Kickstarter rewards, further fueled frustration.
"You can take the developer out of Blizzard, but you can’t take Blizzard out of the developer," commented Steam user Aztraeuz. "Many supported this game, investing hundreds of dollars. Why are there pre-launch microtransactions we don't own?"
Frost Giant Studios responded on Steam, acknowledging the concerns and thanking players. While aiming for clarity regarding Kickstarter bundle content, the studio admitted many anticipated the "Ultimate" bundles to include all Early Access gameplay. As a compromise, all Kickstarter and Indiegogo backers at the "Ultimate Founder’s Pack tier and above" will receive the next paid Hero free.
However, this excludes Warz, as many had already purchased it, preventing retroactive free access.
Despite this, frustration persists regarding aggressive monetization and underlying gameplay issues.
Addressing Player Feedback Post-Launch
Stormgate carries significant expectations. Developed by Starcraft II veterans, it promised to revive the genre's golden age. However, player experiences are mixed. While core RTS gameplay shows potential, criticisms include aggressive monetization, unclear visuals, missing campaign features, weak unit interactions, and unchallenging AI.
These issues resulted in a "Mixed" Steam rating, with some labeling it "Starcraft II at home." Despite flaws, the game's potential and room for improvement (story and visuals) remain noteworthy.
For a detailed review of Stormgate's Early Access, please see our full review.