Elden Ring Nightreign's director, Junya Ishizaki, recently unveiled significant gameplay changes. The game will feature procedurally generated volcanoes, swamps, and forests, dramatically altering the map's landscape with each playthrough. Ishizaki describes the map as a "gigantic dungeon," encouraging exploration and replayability.
"We wanted the map itself to feel like a gigantic dungeon, allowing players to explore it in new ways each time. At the end of the third in-game day, players will need to choose a boss to face." - Junya Ishizaki
By the end of the third in-game day, players must select a final boss, influencing their preparation and strategic approach. This choice allows for diverse strategies, such as acquiring specific weapons to counter a chosen boss's weaknesses.
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"Upon choosing a boss, players may consider the best way to prepare for the fight, which could alter their route on the map. We wanted to give players that freedom— for example, deciding, 'I need to acquire poisonous weapons to counter this boss.'" - Junya Ishizaki
Ishizaki clarified that the roguelike elements aren't a trend-chasing attempt, but rather a way to create a more dynamic and engaging RPG experience by "compressing" the overall playtime.
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