In a fascinating interview with EDGE magazine, the developers behind the highly anticipated Doom: The Dark Ages have unveiled exciting new details about the game's innovative gameplay and immersive narrative. This upcoming installment is set to redefine the series by putting the story at the forefront, while also introducing the largest levels in Doom history, promising a sandbox-like experience that will captivate players.
Game director Hugo Martin and studio head Marty Stratton shared key insights into the game's development. Unlike previous Doom titles where the backstory was often buried in text logs, The Dark Ages will embrace a more direct storytelling approach. The game's atmosphere will immerse players in a medieval setting, dialing back on futuristic elements. Even the iconic weapons will undergo a design transformation to seamlessly fit into this new world.
Image: youtube.com
Similar to its predecessors, Doom: The Dark Ages will feature distinct levels, but these will be the most expansive yet, combining the thrill of dungeon crawling with the freedom of open-world exploration. The game's chapters are organized into "acts," beginning with tight, claustrophobic dungeons and gradually opening up to vast, expansive areas. Adding a thrilling twist to the gameplay, players will have the opportunity to control both a dragon and a mech, significantly enhancing the variety and excitement of the experience.
A notable addition to the Slayer's arsenal is a versatile shield that doubles as a chainsaw. This innovative weapon can be hurled at enemies, reacting uniquely based on the material it impacts, whether it's flesh, armor, energy shields, or other substances. The shield also introduces a dash attack, enabling players to swiftly close the gap with their foes. With the absence of double jumps and roars from previous games, this shield mechanic will be pivotal for mobility on the battlefield. Additionally, the shield supports parrying, with customizable difficulty settings and precise timing required to master this skill.
In a clever twist, parrying in The Dark Ages serves as a "reload" for melee attacks, while engaging in melee combat replenishes ammunition for primary weapons, echoing the chainsaw mechanic seen in DOOM Eternal. Players will have a range of melee options at their disposal, including a rapid gauntlet, a balanced shield, and a more deliberate mace, allowing for diverse combat strategies.