Marvel Rivals, the so-called "Overwatch killer," has launched to significant success on Steam, boasting a peak concurrent player count exceeding 444,000 on its first day – a number comparable to Miami's population. While the game has been praised for its fun factor and value, a major point of contention centers around optimization. Players using graphics cards such as the Nvidia GeForce 3050 have reported noticeable frame rate drops. Despite this, many consider the game enjoyable and well worth the purchase price. Furthermore, Marvel Rivals' simpler revenue model is a plus.
A key feature differentiating it from competitors is the non-expiring nature of battle passes. This removes the pressure to constantly grind, a factor that has been positively received by many players.
However, concerns remain regarding the game's hit detection. Reddit discussions highlight instances of seemingly impossible hits, with Spider-Man registering damage on Luna Snow from an improbable distance. Other examples show hits registering despite visually missing the target. While lag compensation has been suggested as a contributing factor, many believe the core issue lies with flawed hitboxes. Professional players have even demonstrated consistent inconsistencies, with shots landing reliably when aiming slightly to the right of the crosshair but failing when aiming to the left, indicating a significant problem with the hitbox implementation across multiple characters.