
The cancellation of the Wonder Woman game by Warner Bros. and the subsequent closure of Monolith Productions left fans heartbroken. However, comic book writer and consultant Gail Simone, a collaborator on the project, reveals the game's incredible quality. Simone describes the canceled title as "absolutely amazing," a truly exceptional Wonder Woman experience aiming for benchmark status. While unable to share specifics, she assures fans of the team's unwavering dedication to creating a superior product. Every member, from programmers and artists to designers, poured their heart into achieving near-perfection. Simone highlights the team's exceptional commitment to excellence, a rarity in her experience. Monolith's dedication to authentically integrating every aspect of the game within the DC Universe would have made it a "dream come true" for comic fans. Despite its cancellation, the project stands as a testament to the studio's ambition and creativity, a potential landmark in superhero gaming that sadly never saw the light of day.