
Ninja Theory is expanding its team, actively seeking senior combat system designers with Unreal Engine 5 expertise and a proven track record in designing compelling boss fights. This hiring spree suggests significant development on a new combat system, potentially for a Hellblade sequel or an entirely new IP.
The aim is to create more dynamic, intricate, and environmentally responsive battles. While the Hellblade series boasts impressive combat choreography, battles have been criticized for linearity and repetition. The new system will focus on complex enemy interactions, ensuring each encounter feels unique and memorable. The studio may be drawing inspiration from titles like Dark Messiah of Might and Magic, known for its highly variable battles leveraging environmental objects, location specifics, diverse weaponry, and character abilities.