
Intergalactic: The Heretic Prophet is poised to offer players a remarkably different experience compared to the studio's past projects, promising a greater level of freedom inspired by the likes of Elden Ring. The developers aim to introduce open-world exploration mechanics, marking a significant shift from their previous linear game designs.
According to journalist Ben Hanson, the game is set on a vast single planet where players will delve into the mysteries of a lost civilization and explore a burgeoning new religion, which will play a central role in the narrative. While the exact implementation of the open-world concept remains to be seen, it's clear that the studio is branching out into new territory.
The Heretic Prophet marks the studio's first venture into a solo player experience, where players will navigate the game world without companions or allies. As Neil Druckmann explains, the goal is to evoke a profound sense of solitude within an uncharted universe, while also exploring deep themes of faith and religion. The story unfolds on the planet Sempiria, isolated from the rest of the galaxy for over 600 years, where bounty hunter Jordan Moon arrives on a mission.
Druckmann also shared that the development of Intergalactic: The Heretic Prophet drew inspiration from classics like Half-Life 2 and Monkey Island. This influence suggests a move away from conventional guidance towards a narrative style that challenges players to piece together the story themselves.
Announced at The Game Awards 2024, the game still awaits a release date, leaving fans eagerly anticipating more details about this ambitious new project.