Hideo Kojima, the visionary behind the Metal Gear series, recently expressed concerns about his creative longevity while revealing that Death Stranding 2: On the Beach is currently in the demanding "crunch time" phase of development.
Kojima's reflections, shared via a series of X/Twitter posts, began with an admission of fatigue. He described the crunch period – characterized by extended work hours and days off sacrificed – as the most physically and mentally taxing stage of game development. This is noteworthy, as many studios have publicly committed to avoiding crunch following recent industry controversies. It's unusual for a studio head to openly acknowledge this pressure.
Kojima detailed the intense workload, encompassing tasks beyond game development itself: "mixing and Japanese voice recording," alongside "writing comments, explanations, essays, interviews, discussions, and non-game-related work."
While Kojima didn't explicitly name Death Stranding 2, it's the most likely project experiencing crunch, given its anticipated 2025 release and the typical timing of this intense development phase. His studio's other projects, OD and Physint, appear to be in earlier stages of development.
The most demanding period of game development—both physically and mentally—commonly known as “crunch time.” On top of mixing and Japanese voice recording, there’s an inevitable pile of other tasks: writing comments, explanations, essays, interviews, discussions, and… https://t.co/FrXRgaS748
— HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) January 10, 2025
Kojima's contemplation of retirement doesn't seem directly linked to this current crunch. Rather, it appears spurred by reading a Ridley Scott biography, prompting reflection on his own career at age 61. He questioned how much longer he could maintain his creative output, expressing a desire to continue but acknowledging the uncertainty of his future creative lifespan. He cited Ridley Scott's continued success at 87 as inspiration.
Despite these reflections, Kojima remains committed to his craft, assuring fans that retirement isn't imminent, despite his nearly four decades in the industry.
Death Stranding 2's gameplay, showcased in September, maintained the series' characteristically bizarre style, featuring elements like a unique photo mode, dancing figures, and a character portrayed by George Miller (director of Mad Max). A glimpse into the story was offered in January, but much remains shrouded in mystery. Kojima has, however, confirmed which characters will not be returning. IGN's review of the first Death Stranding gave it a 6/10, praising its "fascinating world of supernatural sci-fi" but criticizing its gameplay.