The latest Path of Exile 2 build introduces a plethora of changes, marking a significant update from the previous version. Grinding Gear Games (GGG) has truly outdone themselves with Patch Notes 0.1.1, featuring an extensive list of bug fixes and improvements. Let's delve into the key highlights of this monumental update for PoE2.
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Table of Contents
- General Changes
- Skill Changes
- Monster Changes
- Endgame Changes
- Other Changes
General Changes
Let's kick things off with the major updates to gameplay and interface.
- A new League Migrations button has been introduced, allowing players to seamlessly transfer their characters to parent leagues.
- Strongbox mechanics have been enhanced. The intervals between enemy waves have been shortened, and the spawned mobs are now more distinguishable from those originally on the map. A bug preventing monster spawns has been fixed, and fog dissipates once all enemies are defeated. Research Strongboxes are now more frequent.
- Runes in equipment can now be swapped out for new ones, offering more flexibility in builds.
- Armor effectiveness has been boosted, providing players with increased protection.
- Character level no longer restricts access to Expedition Vendors; instead, the rarity of equipment depends on the shop level itself, without affecting existing shops.
- Minions that die too far from the character will now instantly respawn nearby, ensuring they remain useful in combat.
- The level of Uncut Gems is now displayed in the item name, making it easier to identify their strength.
- Equipped Charms now show the remaining number of charges, helping players manage their resources more effectively.
- Entering a map is safer as monsters no longer spawn directly at the entrance.
- It's now easier to pick up items from the ground while performing other actions, enhancing the fluidity of gameplay.
Additionally, the developers have worked on improving overall game performance, especially in shadow-heavy locations, increased loading speeds, optimized boss fights and visual effects, and enhanced game behavior in The Ziggurat Encampment.
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Skill Changes
- The Supercharged Slam skill now has a limited radius of 3 meters, focusing its power.
- Scavenged Plating now grants more stacks against stronger enemies, enhancing defensive capabilities.
- The Vine Arrow skill description has been updated to clarify that the projectile only hits enemies upon landing.
- The Pain Offering skill has had its Aura tag removed, altering its interaction with other skills.
- Skills socketed in Meta Gems can no longer gain energy, affecting build strategies.
- Lightning Bolt has been renamed to Greater Lightning Bolt to distinguish it as a unique skill granted by the Choir of the Storm amulet, with its damage mechanics adjusted.
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Monster Changes
- Mobs from Essence Monoliths can no longer use their skills immediately upon spawning, but their Toughness is significantly increased.
- The hitboxes of certain bosses have been adjusted to better match their visual attack animations, improving combat accuracy.
- The spawn rate of some monsters has been reduced, balancing the game's pacing.
- Mob energy shield has been re-evaluated and adjusted to enhance map clearing enjoyment.
- Visual effects for many mobs have been improved, and their attacks have been modified. Over 40 changes have been made, collectively enhancing the overall game experience without drastically altering gameplay.
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Endgame Changes
- Four new Tower Map areas have been added, expanding the endgame content.
- The Lost Towers Map has been updated.
- The Arbiter of Ash boss fight now offers six attempts instead of one, making this challenging battle more accessible. The Falling Flame Seed skill can no longer be interrupted, and the Flaming Gale skill cannot be blocked. The boss now focuses less on Minions and more on players.
- Map areas now feature checkpoints, allowing players to encounter, defeat, and loot at least three Rare Monsters per map.
- Monster balance in several maps has been adjusted, with Untainted Paradise now containing twice as many monsters.
- Some areas now have more chests, increasing loot opportunities.
- Bosses appear more frequently (approximately once every four maps), but the chance of a Map Boss dropping a Waystone has been reduced.
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Other Changes
- Over 70 different bugs have been fixed, addressing client crashes, quest mechanics, and various in-game interactions.
- Numerous visual effects have been corrected, enhancing the game's aesthetics.
- More than 20 controller-related issues have been resolved, improving the experience for console players.
- Over 100 equipment items have had their stats and characteristics adjusted to ensure a more balanced and fair gameplay experience. Players are encouraged to check their inventory.
- An unexpected change affects the item Original Sin, which now provides +17-23% Chaos Resistance instead of setting Chaos Resistance to zero.
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This massive update for PoE2 introduces over 300 changes, significantly enhancing the game. You can find the full Patch Notes 0.1.1 on the official Path of Exile 2 website. We've highlighted the most significant updates here and look forward to the next update and the eventual release of version 1.0!