
Assassin's Creed Shadows: A Revamped Parkour System and Dual Protagonists
Assassin's Creed Shadows, Ubisoft's highly anticipated feudal Japan-set adventure, is set to launch February 14th. This latest installment introduces significant changes, particularly to its parkour system and character design.
Key features include:
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Redesigned Parkour: The game limits climbing to designated "parkour highways," enhancing level design and flow. While this may seem restrictive, Ubisoft assures players that most climbable surfaces remain accessible, requiring strategic approaches. Seamless ledge dismounts, allowing for stylish flips and dives, are also incorporated. A new prone position enables sprinting dives and slides.
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Dual Protagonists: Players control two distinct characters: Naoe, a stealthy shinobi adept at climbing and shadow maneuvers; and Yasuke, a powerful samurai excelling in open combat but limited in climbing abilities. This dual perspective caters to both stealth and action-RPG fans.
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Gameplay Balance: Ubisoft aims to blend classic Assassin's Creed stealth with the RPG combat style seen in titles like Odyssey and Valhalla. The redesigned parkour system, with its focus on specific climbing routes, allows for more controlled level design, strategically differentiating Naoe and Yasuke's movement capabilities. The quote, "...we had to be more thoughtful about creating interesting parkour highways and afforded us more control about where Naoe can go, and where Yasuke can't...", highlights this design philosophy.
The game will be available on Xbox Series X/S, PlayStation 5, and PC. With its unique setting, revamped gameplay, and dual protagonists, Assassin's Creed Shadows is poised to make a significant impact, though it faces competition from other high-profile releases in February.