
Application Description
Dive into the thrilling world of SANDBOX Simple Strategy Endless Defense Base Building, Unit Survival Simulator! Now available in EARLY ACCESS, we extend our heartfelt thanks for your support as we embark on this exciting journey together.
Immerse yourself in a casual yet realistic endless defense experience where you build and manage your base, strategize unit management, and tackle survival challenges within a sandbox environment. Transform your zone into a secure fortress, rescue and integrate civilians into your population or safely evacuate them to ensure their ultimate safety. Enhance the quality of life for your people, while using an array of units, air and land vehicles (work in progress), buildings, and weapons to cleanse your territory of foes and infected. Navigate through randomized events (work in progress) that range from minor incidents to catastrophic disasters, all from the power of your mobile device!
Experience the thrill of SANDBOX Gameplay at your fingertips! Drawing inspiration from survival colony, real-time strategy (RTS), and sandbox simulation games on PC, we're bringing survival elements to your mobile experience.
Minimum Specs for Acceptable Performance:
- DEVICE: Oppo A5S or equivalent or better
- CPU: Octa-core (4x2.3 GHz Cortex-A53 & 4x1.8 GHz Cortex-A53) or equivalent or better
- GPU: PowerVR GE8320 or equivalent or better
- RAM: 32GB 3GB RAM or equivalent or better
v0.1 Released:
- Endless Defense Outpost/Base Building Survival RTS SANDBOX
- Units and Buildings function and logic
- Endless Zombie Horde: they get faster with each kill
- Civilian/Workers/Builders Management
- Resource Collection logic and Requirements
- Units, Buildings and Resources Saving
- One-Trusty Main Sentry Gun with Level Upgrades
- Simple Basic Research Tree
- Tactical Command System for Units
WIP v0.2 to be Released:
- Reported Bugfixes - we value your input!
- Early Features Improvement
- Vehicles: Introduction of Civilian and Military vehicles
- Random Interactive Events: Including Civilian Rescue Bus Crash, Helicopter Crash, Plane Crash, and Essential Resources Drop (needs improvement)
- Main Sentry Gun Upgrade Improvements and Features
- Player's Suggestions: We're collecting your ideas!
Not Started Yet v0.3 Release:
- Reported Bugfixes - your feedback is crucial!
- Civilians & VIPs Rescue Operations
- Expedition
- In-depth Research Trees and Upgrades
- Unit Gears and individual Customization
- Explosives: Artillery, Grenade Launchers, Rockets
- Man/Unmanned Emplacements
- Population's Mood: Happy and Sad System
Not Started Yet v0.4 Release:
- More Sandbox Options: Including Grid Size, Starting Units, and Starting Resources
- Enemy Variants and Otherworldly Species
- Enemy Pathing and Logic Improvement
- Raiders: Human
- Unit Cover System
Not Started Yet v0.5 Release:
- ART & ANIMATION IMPROVEMENTS/REWORKS!
- FPS Performance Optimization!
- Random Events on Expeditions
Not Started Yet v0.6 Release:
- Weather System
- Day and Night Cycle System
- Quarantine Facility
- Infection System
Misc. Features to be Implemented:
- Unit Customizations
- Theme Customization
- and More to be Envisioned!
Remember, it's not finished until I'm satisfied with this project. Thank you for supporting me throughout this journey!
Known Issues/Bugs:
- Walls/Defenses may become doubled or tripled layered after loading a saved game, making them super ultra sturdy.
- Zombies/Infected become super fast after 5000 kills and 1000 evacuations upon continuing a saved game.
- Low FPS on the Main Menu (we're investigating, but it's not a priority at the moment, apologies).
- Fairly large install size due to uncompressed frames used for smooth and clear How-To-Play animations.
- (Priority) Rescued Survivors in Holding may disappear when continuing a saved game. Workaround: Evacuate them on the chopper before quitting/exiting the game.
- Already dead single units may reappear alive upon continuing a saved game.
- Workers and Builders count may reset to 4/5 upon continuing a saved game.
- Builders may get stuck on building something invisible but can still work on the latest build and unbuild command.
- Builders may get stuck between built walls; use the finger tool in utilities options to interact with them.
- Workers may wander off; toggle the collection tool to make them return to work.
Strategy