S.T.A.L.K.E.R. 2: Heart of Chornobyl Weaponry: A Comprehensive Guide
Navigating the treacherous Chernobyl Exclusion Zone in S.T.A.L.K.E.R. 2 requires a robust arsenal. This guide details the diverse weaponry available, their strengths, and optimal usage in the game's harsh post-apocalyptic setting. From classic firearms to experimental designs, understanding your options is crucial for survival.
Weaponry Overview:
S.T.A.L.K.E.R. 2 boasts a comprehensive weapon system, featuring a wide array of customizable firearms. Players can modify and upgrade weapons to match their preferred combat style. The selection includes standard assault rifles and sniper rifles, alongside unique and experimental weapons developed in clandestine military facilities. Factors like accuracy, damage, reload speed, and range, along with ammunition selection and customization options, significantly impact gameplay.
Weapon Statistics Table:
The following table provides a detailed breakdown of each weapon's attributes. Note that these are relative values and may be subject to in-game modifications.
Weapon Name |
Damage |
Penetration |
Rate of Fire |
Range |
Accuracy |
Acquisition Method |
AKM-74S |
1.2 |
1.1 |
4.9 |
1.9 |
2.7 |
Human enemy drops, rarer early game, more common near Sphere with ISPF (ISZF) guards |
AKM-74U |
1.0 |
1.1 |
4.92 |
1.2 |
2.5 |
Enemy drops, trader purchases |
APSB |
1.1 |
3.0 |
4.93 |
1.0 |
3.1 |
Trader purchases |
AR416 |
0.85 |
1.1 |
4.97 |
1.9 |
3.6 |
Enemy drops, "Answers Come at a Price" quest |
AS Lavina |
1.1 |
2.6 |
4.92 |
1.4 |
3.65 |
Difficult locations, trader purchases |
Beast |
1.1 |
2.8 |
4.9 |
1.9 |
3.0 |
Unique variant of RPM-74, late-game |
Boomstick |
5.0 |
1.1 |
4.9 |
0.55 |
1.7 |
|
Buket S-2 |
1.2 |
2.1 |
4.9 |
1.3 |
3.3 |
Enemy drops |
Clusterfuck |
1.6 |
2.1 |
4.95 |
2.4 |
4.0 |
"Three Captains" quest |
Combatant |
1.2 |
1.1 |
4.9 |
1.9 |
2.6 |
Colonel Korshunov |
Deadeye |
1.3 |
1.1 |
4.98 |
0.7 |
3.9 |
"Ad astra per aspera" mission completion |
Decider |
1.1 |
2.1 |
4.95 |
1.9 |
3.0 |
"Unexpected Guests" side quest |
Dnipro |
1.2 |
3.0 |
4.91 |
1.9 |
3.0 |
Purchased or crafted at Yantsevo station |
Drowned |
1.4 |
1.1 |
4.9 |
1.9 |
2.6 |
Swamp area mission, obtained from Buo |
EM-1 |
5.0 |
4.0 |
0 |
5.0 |
5.0 |
"Let No One Leave Unsatisfied" or "The Last Step" missions |
Encourage |
1.4 |
3.0 |
4.9 |
1.0 |
4.0 |
Killing Colonel Korshunov during "Down Below" mission |
F-1 Grenade |
N/A |
N/A |
N/A |
N/A |
N/A |
Loot or trader purchase |
Fora-221 |
0.9 |
2.1 |
4.98 |
1.9 |
3.0 |
Human enemy drops, Ward soldiers |
Gambit |
1.2 |
1.1 |
4.95 |
0.6 |
3.9 |
"The Forge of Progress" main mission |
Gangster |
0.5 |
2.1 |
5.0 |
0.7 |
2.1 |
"A Minor Incident" main mission |
Gauss Gun |
5.0 |
4.0 |
0 |
5.0 |
5.0 |
Side quests, Monolith soldiers |
Glutton |
1.1 |
2.5 |
4.9 |
1.9 |
2.5 |
Rostok region |
GP37 |
0.8 |
2.1 |
4.96 |
2.3 |
4.3 |
Locked room in Old Church, Eugene's base in Rostok |
Grom S-14 |
0.9 |
2.4 |
4.93 |
1.6 |
3.5 |
|
Grom S-15 |
0.9 |
2.4 |
4.9 |
1.6 |
3.8 |
North of Burning Fire Depot in Cooling Towers |
Integral-A |
0.7 |
2.9 |
5.0 |
1.6 |
3.9 |
Eugene (Rostok), Vrek (Yanchev) |
Kharod |
0.9 |
3.0 |
4.93 |
2.3 |
4.2 |
|
Labyrinth IV |
1.5 |
2.1 |
4.9 |
0.6 |
3.2 |
Doctor's secret room (Kaimanov ending) |
Lynx |
3.5 |
3.0 |
4.9 |
1.9 |
5.0 |
|
RPG-7U |
0.5 |
1.1 |
3 |
5.0 |
3.45 |
"Clear Sky" base in Swamps |
Zubr-19 |
1.1 |
2.8 |
4.91 |
1.6 |
3.65 |
Building in Lisov, Yanyva region |
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