New video game hardware announcements can become somewhat predictable. Each new generation of consoles typically brings better graphics, faster load times, and fresh iterations of beloved franchises, like those featuring a certain plumber and his turtle adversaries. Even Nintendo, known for its innovative approach across multiple generations, from the N64's analog controller to the Switch's built-in portability, has continued this trend with the Switch 2. However, true to form, Nintendo unveiled several unexpected features during the Switch 2 Direct.
It's 2025 and we finally get online play
As a lifelong Nintendo fan since my childhood in 1983, where my babysitter inspired me to mimic Mario's barrel-jumping antics with footballs, I've experienced a mix of joy and frustration with the brand. It's hard to discuss the latest reveal without a hint of that familiar bitterness.
Nintendo has historically struggled with online play, with exceptions like Satellaview and Metroid Prime: Hunters. Their multiplayer platforms have never matched the seamless integration of Sony and Xbox systems, and even the original Switch required a separate app for voice chat. But the Switch 2 Direct introduced GameChat, a promising four-player chat system that supports noise suppression, video cameras, and screen sharing across consoles. This feature allows players to monitor up to four different displays within a single screen and includes text-to-voice and voice-to-text options for enhanced accessibility. While a unified matchmaking interface remains to be seen, GameChat marks a significant improvement, potentially signaling the end of the cumbersome friend code system.
Miyazaki is bringing new blood exclusively to Nintendo
The initial trailer for The Duskbloods had me fooled into thinking it was Bloodborne 2, with its unmistakable FROM Software style. Thanks to Eric Van Allen at IGN, I learned that this multiplayer PvPvE game is directed by the renowned Hidetaka Miyazaki, exclusively for Nintendo. It's astonishing how Miyazaki manages his time, seemingly never leaving his office, much like the characters in his games. But I'm excited, as FROM Software consistently delivers high-quality experiences.
A surprise to be sure, but a welcome one
Masahiro Sakurai, the mastermind behind Super Smash Bros., has shifted his focus to a new Kirby game, which was unexpected. The original Kirby's Air Ride was visually appealing but lacked fun. Given Sakurai's deep connection with the character, his new take on the franchise promises a more refined and enjoyable experience.
Control issues
The announcement of the Pro Controller 2 was almost overlooked, but it includes welcome updates. It now features an audio jack and two mappable extra buttons, enhancing customization options—a feature I particularly appreciate.
No Mario?!
The absence of a new Mario game was a genuine surprise. Instead, the team behind Odyssey is working on Donkey Kong Bananza, a new 3D platformer with destructible environments. Nintendo's decision to focus on Donkey Kong instead of Mario for the Switch 2 launch is a bold move, showcasing their confidence in the franchise's appeal to hardcore fans. The console will also launch with extensive third-party support and Mario Kart World, which seems poised to be a system-seller, leveraging the success of Mario Kart 8 to drive sales.
Forza Horizon x Nintendo was not on my bingo card
The introduction of an open-world Mario Kart was unexpected but promising. The game's zany physics, unique vehicles, and combat mechanics should translate well into an expansive world, similar to Bowser's Fury, allowing for continuous exploration and multiplayer chaos.
It’s very expensive
The Switch 2's price of $449.99 USD is notably high, especially considering Nintendo's historical strategy of using lower prices to differentiate their products. This launch price is $150 more than the original Switch and $100 more than the Wii U, reflecting the current economic climate but challenging the company's traditional market positioning.