Inflexion Games, the studio behind the open-world crafting survival game Nightingale, is implementing significant changes based on player feedback and the developers' own assessment. This follows a recent YouTube video where the team, including former BioWare boss Aaryn Flynn, openly addressed the game's shortcomings.
Former Mass Effect Devs Aim to Refine Nightingale's Open World
Summer Update to Restructure Gameplay
The developers acknowledge dissatisfaction with Nightingale's current state, player numbers, and overall reception since its February early access launch. While initial efforts focused on quality-of-life improvements and bug fixes—including the addition of a much-requested offline mode—the upcoming summer update targets a more fundamental restructuring.
According to art and audio director Neil Thomson, the game's open-world design is currently "almost too open world," lacking clear direction and player progression. This lack of structure, coupled with repetitive realm designs, is being addressed through clearer goals, improved realm variety, and enhanced progression indicators.
Flynn emphasized the team's commitment to improving the core experience, stating, "We want to bring more structure to the overall experience...a better understanding of what you can do, a better understanding of the differences between these Realms." This includes increasing build limits to allow for more complex structures. Further previews of the upcoming content are promised in the coming weeks.
Despite currently holding "Mixed" reviews on Steam, positive reviews are increasing, with approximately 68% of recent reviews being positive. The developers expressed gratitude for player feedback and support. Flynn concluded by stating that while further work is needed, the team believes the upcoming update represents significant progress.
Game8 shares similar concerns regarding Nightingale's lack of guidance and overly complex crafting systems. For a more detailed analysis, please refer to our full review.