Home News Ex-Blizzard Leaders Unveil New Venture at Dreamhaven Showcase

Ex-Blizzard Leaders Unveil New Venture at Dreamhaven Showcase

Mar 29,2025 Author: George

Five years ago, when Mike and Amy Morhaime founded Dreamhaven, I had the opportunity to discuss their vision with several founding members. They expressed a desire to create a sustainable publishing and support system for game studios, including the two they were launching at the time, Moonshot and Secret Door, as well as other partners they would collaborate with.

At the conclusion of our interview, Mike Morhaime shared an ambitious goal for the new company:

"We want, if I may be so bold as to say, to be a beacon to the industry," he stated, referencing the company's lighthouse logo. "There's a better way of approaching the business of games and the operation of a game company that can produce great results, both in terms of products and financial reward and work environment, and that maybe can help elevate the entire industry."

Around the time Dreamhaven was established, numerous studios led by former AAA executives were emerging, all promising a more sustainable future. However, the industry has since faced significant challenges, including a global pandemic, economic instability, widespread layoffs, studio closures, and project cancellations. Many of these visionary studios have either shut down before releasing any games or postponed their ambitions indefinitely.

PlayUnlike many others, Dreamhaven has thrived. Recently, they partnered with The Game Awards for their first-ever showcase, unveiling not one or two, but four games. Two of these are internally developed: Sunderfolk, a turn-based tactical RPG with couch co-op set to release on April 23, and the newly announced Wildgate, a crew-based first-person shooter centered around space heists (which we've had the chance to preview). The other two games are developed externally but published and supported by Dreamhaven: Lynked: Banner of the Spark, an action-RPG from LA-based developer FuzzyBot, already available in early access and slated for its 1.0 launch in May, and Mechabellum, a turn-based tactical auto-battler from Chinese studio Game River, which was released last September. With Dreamhaven's support, Game River aims to keep Mechabellum updated and engaging over the long term.

This is a significant achievement for a relatively new company like Dreamhaven. But their efforts don't stop there. They are also supporting ten other external studios—many founded and staffed by former AAA developers—through investments, consultancy, and fundraising support. This support may include publishing assistance, but it's not always the case. At the Game Developers Conference (GDC) last week, Mike Morhaime explained that Dreamhaven's leaders have always aimed to create a "net" to "capture some of this great talent that was dispersing" across the industry.

Wildgate - First Screenshots

10 Images“We saw all these studios starting up and we have a lot of relationships,” he said. “We knew a lot of the folks starting up and we wanted to create a structure that allowed us to be helpful and root for these studios, and so we created a structure that allowed us to provide guidance and advice to some of these studios and be incentivized to want them to be successful.”

Throughout GDC, discussions about the ongoing industry crisis highlighted the tension between prioritizing profits and the craft of game development. When I asked Morhaime about this, he emphasized that craft and business are not mutually exclusive. However, he believes that innovation requires a safe space for experimentation and occasional failure.

“I think in order to create an environment that allows for innovation, you have to have a certain amount of safety and a certain amount of space to be able to experiment and try things,” he said. “We're certainly not against these products being successful and making a lot of money. I think it's about the focus. What are these teams focusing on? And they're not focusing every day on how they maximize profitability at every step. They're trying to make the best experience possible, which we think in the end is the right business strategy anyway and positions us better to be successful in the long run. There's so much competition, you know this. There are so many games that are released every year. I think the really only way to be successful is to stand out with something special.”

Given that Dreamhaven and many of its partners are staffed by AAA veterans, I asked Morhaime about the most significant lesson he learned from his time at Blizzard. He highlighted the importance of an “iterative” game development process.

Play“It was never linear. It was never this straight line where you have this perfect plan and you execute the plan and everything goes according to plan and happiness and success follows. We always encountered obstacles and things that didn't work the way we thought, and we had enough flexibility and adaptability to address those things along the way. So, I think just approaching everything with that kind of perspective where we want to be experimental, we want to try things. If things aren't working, we want to be able to go back and fix them so that we end up with something that we're very proud of."

On the other hand, I asked about the biggest difference between his work at Blizzard and his current approach at Dreamhaven. He summed it up in one word: agency.

“Probably the biggest difference, this is such an experienced team, and so we're structured in a way that really gives a ton of agency to our leadership teams in the studios,” he said.

“And so, it's I think just a very unique environment in terms of the relationship that our studios have with the central company. The central company or the central teams are really there to support the needs of the studio, and our studio heads and leadership, they're also founding members of Dreamhaven. So, it's really more of a partnership.”

Our conversation then shifted to new technologies, specifically the contentious topic of generative AI. While this technology is unpopular among gamers and causes concern for many developers, numerous AAA gaming companies are beginning to use it. Dreamhaven isn't avoiding the topic, Morhaime explained, but their use has been cautious and limited to research on best practices and internal policy drafting. It's not being used in their games.

Play“On the one hand, I think it's super exciting, as a technologist, as someone who just loves what technology can do. This is starting to happen in our lifetime. I think we're very privileged to get to see the birth of something so fascinating. Just a couple of years ago, I'd never imagined that generative AI would be able to do some of the things that it's currently doing. There are a lot of complexities around it, legal, ethical, it's also super hard to extrapolate out what this means to the way we live. I think it's undeniable that it will impact all of us in all sorts of ways that we can just speculate on now. I think a lot of those ways are going to be very positive, and some of them are scary, but I also don't think you can just shut it off and put it back in a box. And if you try to do that, it's not going to slow down, it's not going to stop. But I think the people who ignore it and pretend it's not there will be at a huge disadvantage.”

I also inquired about a less controversial new technology, the Nintendo Switch 2. Sunderfolk and Lynked are both coming to Switch, and while Mechabellum can be forgiven for being Steam-exclusive given its genre, the Switch was notably absent from Wildgate’s otherwise multi-platform announcement. Morhaime remained tight-lipped about that but offered his thoughts on the new console:

“I think console transitions can be very disruptive, but they can also be very invigorating and helpful for the games industry,” he said. “As a gaming startup, I think console transitions are a positive for us. If you already have games and you're selling, then there's some disruption maybe to worry about, but we don't have that problem. And as a gamer, I think console transitions are exciting.”

As we concluded our discussion, I asked Morhaime if he believes Dreamhaven has achieved the mission he outlined five years ago. Is Dreamhaven a “beacon to the industry”? Morhaime feels they are not there yet. They need to release their games and gauge the response from players and the industry.

“We have to put out some games that people love and we have to be financially successful, because if we aren't either of those two things, nobody's going to look at us as a beacon for anything,” he said.

“Really what I want to see happen is for Dreamhaven to build a reputation with gamers that the brand stands for something, a seal of quality, hopefully, that hopefully there's some trust that we've built up where players know that if a game is coming from Dreamhaven, regardless of genre, that it's going to be something very special and they'll want to have the curiosity to check it out.”

LATEST ARTICLES

01

2025-04

Disney's Snow White Remake Struggles to Break Even After Lackluster Box Office Start

Snow White, directed by Marc Webb of The Amazing Spider-Man fame, faced a challenging start at the box office, pulling in a domestic total of $43 million during its opening weekend. This figure marks the second highest domestic opening of 2025, trailing only behind the Marvel Cinematic Universe's Ca

Author: GeorgeReading:0

01

2025-04

TMNT Reunited: IDW's Epic Comeback at IGN Fan Fest 2025

https://imgs.51tbt.com/uploads/38/174078008967c2323977a35.jpg

IDW has been incredibly ambitious with its approach to the Teenage Mutant Ninja Turtles (TMNT) franchise in recent years. In 2024, they relaunched the flagship TMNT comic under the guidance of writer Jason Aaron, launched the sequel to the best-selling TMNT: The Last Ronin, and introduced a ninja-he

Author: GeorgeReading:0

01

2025-04

InZOI director confirmed some of the features wishlisted by community

https://imgs.51tbt.com/uploads/90/17380117356797f45779e20.jpg

This week, the developers behind InZOI are taking a well-deserved break to celebrate the New Year, enjoying a three-day holiday in South Korea. Before heading off, project lead Hyungjun "Kjun" Kim took the time to share exciting updates on the much-anticipated features requested by fans, detailing w

Author: GeorgeReading:0

01

2025-04

Roblox Anime Genesis: January 2025 Codes Revealed

https://imgs.51tbt.com/uploads/11/173697489667882230f2719.jpg

Anime Genesis offers an engaging tower defense experience within Roblox, where players can assemble teams of beloved anime characters to safeguard their base from incoming monster attacks. Whether you choose to tackle the challenges solo or team up with friends, completing levels will earn you gems.

Author: GeorgeReading:0