
Civilization 7 Wonders: A Comprehensive Guide
Unlocking the potential of your Civilization in Civilization 7 requires more than just building structures; you need Wonders. This guide details every Wonder available, categorized by Age.
Table of Contents
- Antiquity Age Wonders
- Exploration Age Wonders
- Modern Age Wonders
Antiquity Age Wonders
Wonder |
Effect |
Placement |
Angkor Wat |
Adds Happiness. Increased Specialist Limit in this City. |
Adjacent to a River tile. |
Colosseum |
+3 Culture. +2 Happiness on Quarters in this City. |
Adjacent to a District. |
Colossus |
+3 Gold. +3 Resource Capacity in this Settlement. +1 Economic Attribute point. |
On Coast adjacent to land. |
Dur-Sharrukin |
+5 Science. Acts like a Fortified District. +3 Combat Strength to all Fortified Districts in all Settlements. |
On a Flat tile. |
Emile Bell |
Gain a Unique Endeavor, Ginseng Agreement, granting Food in both Leaders’ Capitals. +1 Diplomatic Attribute point. |
On a Rough tile. |
Gate of All Nations |
Adds Gold. Increased Support on all Wars. |
Adjacent to a District. |
Great Stele |
+200 Gold when completing a Wonder in this City (including itself). |
On a Flat tile. |
Ha’among’a Maui |
+2 Culture. +1 Culture and Food on Fishing Boats in this Settlement. +1 Cultural Attribute point. |
On a Grassland or Tropical tile adjacent to Coast. |
Hanging Gardens |
+1 Food on Farms in this Settlement. +10% growth rate in all Cities. +1 Expansionist Attribute point. |
Adjacent to a River. |
Mausoleum of Theodoric |
+3 Production. +100% yields and HP from pillaging. +1 Militaristic Attribute point. |
Adjacent to Coast. |
Monks Mound |
Adds Food. Increased Resource Capacity in this City. |
Adjacent to a River tile. |
Mundo Perdido |
Increased Happiness and Science on Tropical tiles in this City. |
On a Tropical tile. |
Nalanda |
+3 Science. +1 Codex. Has 2 Codex slots. +1 Scientific Attribute point. |
On a Plains tile. |
Oracle |
Adds Culture. Additional Culture per Age when gaining rewards from Narrative Events. |
On a Rough tile. |
Petra |
+2 Gold. +1 Gold and Production for every Desert tile in the Settlement. |
On a Desert tile. |
Pyramid of the Sun |
+3 Culture. +3 Culture on each Quarter in this Settlement. |
On a Flat tile adjacent to a District. |
Pyramids |
+1 Gold and Production on Minor and Navigable River tiles in this City. |
On a Desert tile adjacent to a Navigable River tile. |
Sanchi Stupa |
Adds Happiness. Increased Culture for excess Happiness in this City. |
On a Plains tile. |
Terracotta Army |
+2 Production. Grants a free Army Commander when built. +25% Army experience. |
On a Grassland tile. |
Weiyang Palace |
+6 Influence. |
On a Grassland tile. |
Exploration Age Wonders
Wonder |
Effects |
Placement |
Borobudur |
+3 Happiness. +2 Food and Happiness on Quarters. |
Adjacent to a Coast tile. |
Brihadeeswarar Temple |
+3 Influence. All Buildings with an active adjacency receive +1 Happiness adjacency with Navigable Rivers. |
On a Minor River or adjacent to a Navigable River. |
El Escorial |
+3 Happiness. Has 3 Relic Slots. +1 Settlement Limit. +4 Happiness on Cities within 7 tiles of this Wonder. |
On a Rough tile. |
Erdene Zuu |
Adds Culture. Whenever you create a Cavalry Unit, gain Culture equal to a percentage of its cost. |
On a Flat Plains, Flat Tundra, or Flat Desert tile. |
Forbidden City |
+2 Culture. +2 Culture and Gold on all Fortification Buildings in this Settlement. |
Adjacent to a District. |
Hale o Keawe |
+2 Culture. Constructing a Building on Coast grants Culture equal to 50% of its cost. Has 3 Relic Slots. |
Adjacent to a Coast tile, but not adjacent to a Tundra tile. |
House of Wisdom |
+3 Science. Gains 3 Relics. +2 Science on Great Works. Has 3 Great Works slots. |
Adjacent to an Urban tile. |
Machu Picchu |
+4 Gold. Increased Resource Capacity in this Settlement. +4 Culture and Gold on all tiles adjacent to this Wonder. |
On a Tropical Mountain tile. |
Notre Dame |
+4 Happiness. All Specialists provide +3 Culture during Celebrations. Start a Celebration immediately upon completion. |
Adjacent to a River tile and a District. |
Serpent Mount |
+4 Influence. +3 Science and +2 Production to all Unique Improvements. |
On a Grassland tile. |
Shwedagon Zedi Daw |
+4 Science. +2 Science on all Rural tiles in this Settlement that have at least 1 Happiness. +1 Wildcard Attribute point. |
Adjacent to a Lake. |
Tomb of Askia |
+2 Gold. +2 Resource Capacity in this Settlement. +2 Gold and Production in this City for every Resource assigned to it. |
On a Desert tile. |
White Tower |
Adds Happiness. Increased Happiness in this Settlement for every Unique Tradition slotted in your Government. |
Adjacent to a City Hall. |
Modern Age Wonders
Wonder |
Effects |
Placement |
Brandenburg Gate |
Production Base. This Settlement suffers no Happiness penalty from War Weariness. Increased Happiness in conquered Settlements. |
Adjacent to a District. |
Chengde Mountain Resort |
Gold Base. Increased Culture for every other Civilization with which you have a Trade Route. |
Adjacent to a Mountain tile. |
Dogo Onsen |
Happiness Base. This City gains Population during a Celebration. |
Adjacent to a Coast tile. |
Doi Suthep |
+4 Influence. +5 Culture and Gold for every City-State you are Suzerain of. |
On a Rough tile. |
Eiffel Tower |
Increased Culture and Happiness on Districts in this City. |
Adjacent to a District. |
Hermitage |
Culture Base. Increased Culture in Cities that have a Great Work slotted. |
On a Tundra tile. |
Muzibu Azaala Mpanga |
+4 Food. +2 Food on all Lake tiles. +2 Culture and Happiness on all Lake tiles in this Settlement. |
Adjacent to a Lake tile. |
Oxford University |
To be determined |
To be determined |
Palacio de Bellas Artes |
Culture Base. Increased Happiness on Great Works. Increased Happiness in this City. Comes with Great Works slots. |
Adjacent to an Urban District. |
Red Fort |
To be determined |
To be determined |
Statue of Liberty |
Happiness Base. Spawns Migrant Units (Civilian Units triggering Growth Events). Increased Resource Capacity. Increased Gold/Production per assigned Resource. |
On a Coast tile adjacent to land. |
Taj Mahal |
To be determined |
To be determined |
This information represents all currently confirmed Wonders for Civilization 7. For more Civilization 7 guides and leader information, check out [The Escapist](replace with actual link if available).