Home News Helldivers 2: Superstore Rotation (All Armor & Items)

Helldivers 2: Superstore Rotation (All Armor & Items)

Jan 20,2025 Author: Peyton

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Equipping the right armor is a key gameplay element in Helldivers 2. With three different armor types (light, medium, heavy), a dozen unique passives, and varying stats across the board, you must still consider color palettes and esthetics to spread managed democracy in style.

This is where the Superstore comes in to sell armor sets and cosmetic items you cannot find anywhere else, not even in the Premium Warbonds of Helldivers 2. These exclusive store offerings are a must-have for players looking to stand out on the battlefield. Whether you are a veteran or a collector, the Superstore has something worth checking out.

Updated January 05, 2025, by Saqib Mansoor: The Superstore has added several more armor sets, cosmetics, and even weapons with the release of recent Premium Warbonds. This also means that the number of rotations has increased, making it critical you keep your eyes on every store refresh. Alongside the missing items, the Superstore armor list has been split between light, medium, and heavy armor for improved clarity and readability.

Every Superstore Armor and Item Rotation in Helldivers 2

Below is a complete list of all the body armor you can unlock via the Superstore in Helldivers 2. They have been categorized between light, medium, and heavy armor, and sorted alphabetically by their armor passives to make it easier for you to find something worth buying. However, the list purposely skips helmets because they all have the same 100 stats.

The Superstore also features two weapons: the Stun Baton and the StA-52 Assault Rifle. The Stun Baton is a melee weapon with a shorter range, but faster attack speed. The StA-52 Assault Rifle is part of the Helldivers 2 x Killzone 2 crossover that also includes a thematic armor set, player card, and player title.

The Superstore rotates armor and items based on their release dates. Check the current rotation number below and then the number of the item you want to buy. The difference will tell you the number of store rotations you have to wait for the item to come up for sale.

Light Superstore Armor

Passive

Name

Armor

Speed

Stamina

Cost

Rotation

Engineering Kit

CE-74 Breaker

50

550

125

250 SC

11

CE-67 Titan

79

521

111

150 SC

9

FS-37 Ravager

50

550

125

250 SC

8

Extra Padding

B-08 Light Gunner

100

550

125

150 SC

13

Fortified

FS-38 Eradicator

50

550

125

250 SC

12

Med-Kit

CM-21 Trench Paramedic

64

536

118

250 SC

14

Servo-Assisted

SC-37 Legionnaire

50

550

125

150 SC

10

Medium Superstore Armor

Passive

Name

Armor

Speed

Stamina

Cost

Rotation

Acclimated

AC-1 Dutiful

100

500

100

500 SC

1

Advanced Filtration

AF-91 Field Chemist

100

500

100

250 SC

4

Engineering Kit

SC-15 Drone Master

100

500

100

250 SC

10

CE-81 Juggernaut

100

500

100

250 SC

15

Extra Padding

CW-9 White Wolf

150

500

100

300 SC

7

Fortified

B-24 Enforcer

129

471

71

150 SC

11

FS-34 Exterminator

100

500

100

400 SC

15

Inflammable

I-92 Fire Fighter

100

500

100

250 SC

5

Med-Kit

CM-10 Clinician

100

500

100

250 SC

8

Peak Physique

PH-56 Jaguar

100

500

100

150 SC

6

Unflinching

UF-84 Doubt Killer

100

500

100

400 SC

3

Heavy Superstore Armor

Passive

Name

Armor

Speed

Stamina

Cost

Rotation

Advanced Filtration

AF-52 Lockdown

150

450

50

400 SC

4

Engineering Kit

CE-64 Grenadier

150

450

50

300 SC

7

CE-101 Guerrilla Gorilla

150

450

50

250 SC

6

Extra Padding

B-27 Fortified Commando

200

450

50

400 SC

12

Fortified

FS-11 Executioner

150

450

50

150 SC

14

Inflammable

I-44 Salamander

150

450

50

250 SC

5

Med-Kit

CM-17 Butcher

150

450

50

250 SC

9

Servo-Assisted

FS-61 Dreadnought

150

450

50

250 SC

13

Siege-Ready

SR-64 Cinderblock

150

450

50

250 SC

2

Other Superstore Items

Name

Type

Cost

Rotation

Cover of Darkness

Cape

250 SC

3

Player Card

75 SC

3

Stone-Wrought Perseverance

Cape

100 SC

2

Player Card

35 SC

2

Stun Baton

Weapon

200 SC

2

StA-52 Assault Rifle

Weapon

615 SC

1

Strength in Our Arms

Cape

310 SC

1

Player Card

90 SC

1

Assault Infantry

Player Title

150 SC

1

2

How the Superstore Rotation Works in Helldivers 2

The Superstore is an in-game shop in Helldivers 2 that rotates its inventory every two real-world days. Each rotation features two full armor sets (body and helmet) alongside other items like capes and player cards. If you miss an armor set or want to purchase something specific, you can check back after the store refreshes. This means nothing is exclusive or a one-time opportunity. You only need to wait for the Superstore to keep rotating until it puts your items of interest up for sale.

The Helldivers 2 Superstore resets with new armor and items every 48 hours at exactly 10:00 a.m. GMT, 2:00 a.m. PST, 5:00 a.m. EST, and 4:00 a.m. CT.

The items in the Superstore are purely cosmetic or feature passives already available in the game. There are no pay-to-win advantages or overpowered stats tied to these items.

For instance, body armor from the store may come with the same passive abilities as those unlocked through Warbonds but in a different design or armor type. So, you can unlock a medium armor with the Engineering passive from your Warbonds, but the Superstore may offer a light armor with the same passive.

The Superstore has 15 rotations at the time of writing, following a chronological order based on their release dates. However, developer Arrowhead Game Studios is looking into improving the rotation structure.

To access the Superstore, head to the Acquisition Centre on your ship. Press R (PC) or Square (PS5) to open the menu, then navigate to the Superstore tab to view the available items. Purchases require Super Credits, which can be bought with real money or earned for free through gameplay.

The Superstore focuses on offering unique designs and color palettes. Helmets are entirely cosmetic, while body armor maintains the same passive stats available elsewhere in the game. This allows you to mix and match passives across different armor types, letting you decide whether the premium esthetics are worth your Super Credits.

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